RPG cemetery battlemap illustration
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realistic, fantasy style, top down dnd battlemap, 50 foot radius, a grand, circular chamber with a high, vaulted ceiling. The walls are covered in intricate murals depicting Sebek’s dominion over the rivers and the dead. At the far end of the chamber, a massive stone statue of Sebek towers over a ceremonial pool filled with dark, swirling water.
a battle map for tabletop rpg in 3D, the battlemap is a desert of ashes with dunes
64 bit art, snes style, dnd battlemap, bandit village map, desert sand dunes DnD battlemap --niji 5
create a large dungeon battlemap, have it in dungeons and dragons style, have it top down view, have a hole in one of the walls on the left of the dungeon, have lots of passageways with walls on either side that lead to different rooms, create areas where there could be traps, have a set of stair on the right side of the map that could lead to lower levels.
isometric view, concept art, victorian era dark cemetery, highly detailed, tony diterlizzi style --v 4
close up Baphomet fighting and surrounded by evil scary Halloween pumpkins in an old cemetery orange red moon, eclipse surreal horror --style raw --v 6.1 --s 250
detailed and perfectly top down view battlemap of massive futuristic alien city in the blue light of twilight, with looming white towers in organic curves and small decorative lanterns lighting the streets --ar 9:5
A vast city stretches across a desolate desert landscape, built upon the remains of an ancient cemetery. Massive, weathered tombs resembling early pyramids and mastabas are scattered across the terrain, some transformed into homes or workshops. Mummified remains are preserved in niches within the houses, an everyday sight for the inhabitants. Towering rock-cut tombs dot the surrounding cliffs, their grandeur diminished by the dry, oppressive air. Throughout the city, old sarcophagi serve as tables or storage. The city’s architecture blends ancient stone with makeshift additions, creating a labyrinthine sprawl of alleys and courtyards. The dimness contrasts with the occasional flicker of firelight or shadows moving silently. --v 6.1
A vast city stretches across a desolate desert landscape, built upon the remains of an ancient cemetery. Massive, weathered tombs resembling early pyramids and mastabas are scattered across the terrain, some transformed into homes or workshops. Mummified remains are preserved in niches within the houses, an everyday sight for the inhabitants. Towering rock-cut tombs dot the surrounding cliffs, their grandeur diminished by the dry, oppressive air. Throughout the city, old sarcophagi serve as tables or storage. The city’s architecture blends ancient stone with makeshift additions, creating a labyrinthine sprawl of alleys and courtyards. The dimness contrasts with the occasional flicker of firelight or shadows moving silently. --v 6.0
silhouette of 5 skeletons two of them playing two electric guitars and another one an electric bass and one of them playing a drum section and one of them holding a vintage microphone in the middle of a storm with lightning in a cemetery --ar 3:2 --v 6.0
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