Dilapidated interior of Mages Guild
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a top-down tactical map of a grand Great Hall within a medieval guild, measuring 200 feet long by 100 feet wide. The hall should include a 10-foot-wide gallery walk that encircles the entire space, elevated above the main floor. The main area features a detailed mosaic of the guild's sigil at its center, surrounded by vaulted ceiling structures, suggested through architectural layout cues. Include large, ominous glowing crystals strategically placed around the perimeter. Additionally, depict several figures bound in magical restraints, forming a ritualistic pattern in the center of the hall. Guild members are shown moving between these figures and interacting with the environment. The map should contain a 1 inch equals 5 feet grid, suitable for tactical gameplay in tabletop RPGs. Elements like ornate columns, stained glass windows, and decorative doors should enhance the atmosphere of grandeur mixed with a sense of dark energy. This visualization should convey both the scale and the intricate details necessary for a complex RPG encounter.
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a top-down tactical map of a grand Great Hall within a medieval guild, measuring 200 feet long by 100 feet wide. The hall should include a 10-foot-wide gallery walk that encircles the entire space, elevated above the main floor. The main area features a detailed mosaic of the guild's sigil at its center, surrounded by vaulted ceiling structures, suggested through architectural layout cues. Include large, ominous glowing crystals strategically placed around the perimeter. Additionally, depict several figures bound in magical restraints, forming a ritualistic pattern in the center of the hall. Guild members are shown moving between these figures and interacting with the environment. The map should contain a 1 inch equals 5 feet grid, suitable for tactical gameplay in tabletop RPGs. Elements like ornate columns, stained glass windows, and decorative doors should enhance the atmosphere of grandeur mixed with a sense of dark energy. This visualization should convey both the scale and the intricate details necessary for a complex RPG encounter. Don't include grid lines on the map.
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