Adventurers running from chasing monsters in desert ruins
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ancient ruins that are mostly rubble in the middle of a desert during the day
The girl is shown stalking through a dark forest or alley, her gun in hand. Panels depict the hunt, with close-ups of her determined expression and the prey’s panicked face. The words "I'm going hunting" and "Boom, boom!" are scattered across the panels.
jrpg desert ruins environment::1.3 top down perspective::1.5 comic art style, darkest dungeon --ar 16:9 --no isometric
macro close up, hiking boot stepping on rock in hot desert. Arri Alexa --ar 16:9
cinematic. The expansive landscapes and culture of Libya, with Roman ruins of Leptis Magna, Tripoli’s Red Castle, and vast Sahara Desert. The Acacus Mountains in the distance. warm earthy tones, historical and tranquil atmosphere. 8k. --s 500 --ar 16:9
cinematic. The landscapes of Libya, with Roman ruins of Leptis Magna, Tripoli’s Red Castle, and vast Sahara Desert. The Acacus Mountains in the distance. warm earthy tones, historical and tranquil atmosphere. Evening lighting. 8k. --s 500 --ar 16:9
A 3D animated scene of a vast desert landscape with an ancient village in ruins in the distance. In the foreground, several characters dressed in simple, worn robes appear lost and contemplative, their faces showing emotion and subtle distress. The characters have stylized proportions, smooth skin textures, and exaggerated facial features for expressiveness, similar to Pixar or Disney animation styles. The sky is overcast, with diffused soft lighting creating a warm, moody atmosphere. The sand is detailed with small pebbles and gentle slopes, and the village ruins have weathered textures, giving a sense of age and abandonment. Created Using: Autodesk Maya-inspired character modeling, cell-shading techniques, soft glow lighting effects, dynamic depth of field, hd quality --ar 16:9 --v 6.0
A vast city stretches across a desolate desert landscape, built upon the remains of an ancient cemetery. Massive, weathered tombs resembling early pyramids and mastabas are scattered across the terrain, some transformed into homes or workshops. Mummified remains are preserved in niches within the houses, an everyday sight for the inhabitants. Towering rock-cut tombs dot the surrounding cliffs, their grandeur diminished by the dry, oppressive air. Throughout the city, old sarcophagi serve as tables or storage. The city’s architecture blends ancient stone with makeshift additions, creating a labyrinthine sprawl of alleys and courtyards. The dimness contrasts with the occasional flicker of firelight or shadows moving silently. --v 6.0
a dimly lit medieval gambling hall with shady characters in it. Smoke ist in the air from water pipes, people play at cards. It's well dressed people there, it's high-class, high-stakes. Give it a hint of 1001 night arabic flair, but not too much.

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