An ancient city emerges from desert sands.
Prompt
2Moons Basic
26/11/2024
Square 1:1
License
Free to use with a link to 2moonsai.com
Prompt Ideas
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First person view perspective , I was in a small steel square cage with two other men while golden sands are rushing inside the cage slowly burying the cage and us in the middle of the desert, daytime. Small black goblins are entering the cage looking for us
A desert city nestled among towering ancient tombs and weathered mastabas and pyramids with buildings carved from stone and the surrounding cliffs. The cityscape features winding streets and structures built directly into the rock, blending seamlessly with the tombs. Large mummified figures rest in alcoves within the homes, while massive stone gates stand at the city's entrance. The entire scene is dominated by muted earth tones, with layers of sand covering the stone paths and cliffside buildings. --v 6.0
Master wide angle shot: an ancient city with vimanas flying machines has been found in the desert, The scene is extremely detailed, chromat cold and warm color tone ballance, chromatic aberrations, cold and warm color tone ballance, octane render, unreal engine, ambient occlusion, cinematic bokeh depth of field, high exposure, final render, --ar 16:9 --v 6.0 --style raw
Generate an avatar capturing the essence of "Desert Mirage," an oasis of mystery and allure amidst the arid sands, depicted in a captivating pixel art style. Picture a mesmerizing scene where a lone figure stands amidst shifting dunes, their silhouette obscured by the hazy heat of the desert sun. The air is filled with the shimmering mirage of distant palms and cool, refreshing waters, beckoning travelers to explore further. Infuse the pixel art with warm, earthy tones and subtle, ethereal textures, capturing the enigmatic beauty of the Desert Mirage.
A desert city nestled among towering ancient tombs and weathered mastabas and pyramids, with buildings carved from stone and the surrounding cliffs. The cityscape features winding streets and structures built directly into the rock, blending seamlessly with the tombs. Large mummified figures rest in alcoves within the homes, while massive stone gates stand at the city's entrance. The entire scene is dominated by muted earth tones, with layers of sand covering the stone paths and cliffside buildings. --v 6.1
A desert city sprawls across ancient tombs, with stone structures, mastabas, and cliff-cut graves turned into homes. Mummified bodies, visible in niches, are part of everyday life. The streets wind through a maze of repurposed tombs and shadowy alleys, where the dead and living coexist naturally. --v 6.1
A vast city stretches across a desolate desert landscape, built upon the remains of an ancient cemetery. Massive, weathered tombs resembling early pyramids and mastabas are scattered across the terrain, some transformed into homes or workshops. Mummified remains are preserved in niches within the houses, an everyday sight for the inhabitants. Towering rock-cut tombs dot the surrounding cliffs, their grandeur diminished by the dry, oppressive air. Throughout the city, old sarcophagi serve as tables or storage. The city’s architecture blends ancient stone with makeshift additions, creating a labyrinthine sprawl of alleys and courtyards. The dimness contrasts with the occasional flicker of firelight or shadows moving silently. --v 6.1
Grimdark Fantasy. Tremors. An armored subterainean worm with no eyes exploding out of red sand desert. Based on Graboids. Eye catching Portrait in the style of Steve McNiven. High contrast bright colors. Red and White Background. Gritty action. Underdog. --ar 7:4
The deep azure blue smoke surrounded the ancient blue skinned African jinn and poured from his hands as he stirred the sands of the desert into a raging storm late into the desert night --ar 3:2 --s 50
Create a cinematic image of an ancient ziggurat rising from the desert sands, framed by a dramatic sunset. Above the structure, a colossal spaceship looms, partially obscured by swirling storm clouds. The air is charged with energy, as otherworldly figures with glowing eyes stand atop the ziggurat, looking down at early human laborers who toil below in a surreal, otherworldly landscape. Artstyle Unreal engine --ar 16:9
A vast city stretches across a desolate desert landscape, built upon the remains of an ancient cemetery. Massive, weathered tombs resembling early pyramids and mastabas are scattered across the terrain, some transformed into homes or workshops. Mummified remains are preserved in niches within the houses, an everyday sight for the inhabitants. Towering rock-cut tombs dot the surrounding cliffs, their grandeur diminished by the dry, oppressive air. Throughout the city, old sarcophagi serve as tables or storage. The city’s architecture blends ancient stone with makeshift additions, creating a labyrinthine sprawl of alleys and courtyards. The dimness contrasts with the occasional flicker of firelight or shadows moving silently. --v 6.0

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